![]() ![]() Public Order: As public order decreases, so does growth. Majority Culture: Having the majority culture in your area will increase growth, while having the minority will decrease it (opposite for foreigners) Food: Food shortages for your faction give a huge negative to population growth, while having a surplus will give a positive. These values are halved when your faction does not have the majority culture. Building Modifiers: Various buildings give bonuses to specific class growth, depending on the building type. As that class' population increases, it will get increasing negatives based on the "Penalty per 10k Population" value seen below. Base Growth: Each region's base growth is dependent on the ratio of the total population to the population of a specific class. These factors vary based on population class and include: These factors can be seen my mousing over the growth/population section of each region panel (next to the growth bar). Population growth is influenced by a variety of in-game factors. You can see the population of a region by mousing over the population number in the top left of the region panel. Total population and starting population reflect a ratio of the general levels of population at the time for specific regions in terms of males at fighting age. These have different names depending on the faction: ![]() ![]() There are 4 classes of people for each faction. ![]()
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